LoX Server Command Summary set daynighttime 0 // cycle day/night on each map session // These commands can be set using the +set command line arguments // or they can be set in a config file. I find it best to set them // in the configuration files and to keep 3 different files for the // modes. This allows me to set different host names and other parameters // for each of the modes. set deathmatch 0|1 // make it a deathmatch game set ctf 0|1 // make it a CTF (Extinction) game set coop 0|1 // make it a cooperative game set debugmodels 0|1 // print model debug info to server & client consoles set public 0|1 // 1 = public server to be listed on master servers //setmaster q2master.planetquake.com master0.gamespy.com satan.idsoftware.com udp.speakeasy.net set hostname "Server Name" // set the server's name string set ServerAdmin "" s set email "" s set webpage "" s set rcon_password password s // the server rcon password set spectator_password s // password needed to become spectator set password s // the player password if the server is private set maxtrackers n // max trackers per user, default=3 set maxlasertrips n // max laser tripwires per user, default=4 set kamifrozen 0|1 // allow clients to go kamikaze if frozen set disruptortrackers 0|1 // allow tracker launch with disruptor set dmflags 8532 // deathmatch flags, see server_readme.txt set maxclients 12 // max number of client connections set maxspectators 6 // max number of spectators set fraglimit 20 // new map when a player gets this score set timelimit 20 // nobody scored fraglimit, new map in 20 minutes set revengereward n // angel of revenge gets n frag points set highfraggeraward 0 // award bonus frags for being fastest fragger set weaponban n // bitmap of weapon bans; see server_readme.txt set featureban n // bitmap of feature bans; see server_readme.txt set fragban 0 // bitmap of frag bans; see server_readme.txt set loxweaponban 0 // bitmap of lox weapon bans; see server_readme.txt set loxsweeperban 0 // bitmap of lox sweeper bans; see server_readme.txt set loxgrenadeban 0 // bitmap of lox grenade bans; see server_readme.txt set loxfeatureban 0 // bitmap of lox feature bans; see server_readme.txt set loxarmorban 0 // bitmap of lox armor bans; see server_readme.txt set loxtrackerban 0 // bitmap of weapons to be banned from tracker launch permission set electpercentage 0 to 100 // percent players required for map change vote passing (default 55) // use 0 to inhibit map voting set electduration 10 to 120 // duration of an election (default 30 seconds) set electreminders 0 to 6 // number of reminders to send in an election (default 3) set electallowveto 0|1 // default 0, a single NO vote can cancel an election set electstarts 1 to 6 // default 2, the number of times per map a player can initiate an election set campertime 5 to 600 // default 60, number of seconds a player can stand in one spot // before he's warned about camping. 5 seconds later... kaboom. set loxarmorban 0 // bitmap of lox armor bans; see server_readme.txt set maplist 1 // use the default maplist.txt file for server map rotation set maxrate 8000 // the maximum rate in bytes per sec. the server will // send to a client before limiting its output. A server frame // is limited to 1400 bytes max. size, and at 10 fps the server // will cap at 14000 bytes per second anyway. set cl_maxfps 30 // max. client frames per sec. // this is the max. number of frames per seconde the server // will allow a client to send. A server frame is transmitted // to each client 10 times per second. set ext_devt 0|1 // normally 0, set to 1 to enable extinction map development // prints locations of weapons on the console when you run // over them. Use laser tripwire to identify map coordinates // for placement of entities in ent files. // Never set this to 1 in a live server. // Note: Numbers can be entered as decimal, hexadecimal or octal numbers depending // on the format used. This follows the "C" convention: 123 is decimal, // 0x123 is hex, 0123 is octal. This can be handy for weapon ban variables // since it might be easier to enter a number as 0xf00 than to do the math // and enter it as decimal 3840. In octal this would be 07400. This is merely // a notational convenience. // // Many console variables don't show in the variable lists displayed by // game scanners. The size of the status packet is limited by Q2 design // therefore the list of exposed variables has to be kept short.